Flashcard run
From Wikigogy
- 3star
- speak listen grammar
- 10min 20min 30min
- preschool kinder primary_school middle_school
- ll_1 ll_2 ll_3
- game flashcard
- like
This requires flashcards (nouns) and simple yes/no related grammar. For example, "Do you like ...?"
[edit] Materials
- Flashcards each with a noun on it that students have learned once already; this game is vocabulary practice, not vocabulary presentation.
[edit] Procedure
The flashcards are at the front of the class.
- Ensure a runway from front to back of the class
- Students are in 2-3 teams (maybe 4 being the limit).
- Each team has an order or line up. First student of each team is at the back of the class, ready to run.
- Students ask (when chosen) "Do you like " and a flashcard.
- "No, I don't" = no action and next student chosen. "Yes, I do." = the runners must run to the front and touch the correct card.
First to touch the card wins team points.
[edit] Communicative demonstration
Students must know the flashcards and the grammar question and answer. This game is practise.
- Arrange the teams (name if desired) and ensure they have and know an order of students. (A simple "Who is 1? Who is 2?" helps convey this idea).
- Send the first student to the back, "Ones to the back!". Teacher is at the back beckoning.
- Ensure a runway, shifting obstacles.
- Display the flashcards so the students can see them all.
- Choose a student, and pick up a flashcard.
- Encourage the student to ask, "Do you like?" (pointing at the words) and the flashcard noun.
- Answer, "No, I don't."
- Choose another student (but no flashcard).
- Encourage the same asking, this time encouraging choosing a flashcard.
- Answer, "No, I don't."
- Choose another - the student should know to ask, "Do you like?"
- Answer, "Yes, I do."
- Encourage the runners to the front.
- Get the student to repeat the question. Have the runners find the flashcard. At this point you need your judgement as to what is appropriate in your class and culture. I usually grasp one of the students at about wrist level, take him to the flashcard and announce him the winner.
- Indicate (but rub off later) 1 to that team's points.
Points and winners seem to speak a universal language and the students are now ready to play (and in competition mode). Older students need specific "No tackling" rules and a shorter play session (before it gets out-of-hand).

